CS2353 OBJECT ORIENTED ANALYSIS AND DESIGN L T P C
3 0 0 3
OBJECTIVES:
1. To learn basic OO analysis and design skills through an elaborate case study
2. To use the UML design diagrams
3. To apply the appropriate design patterns
UNIT I 9
Introduction to OOAD – What is OOAD? – What is UML? What are the United
process(UP) phases - Case study – the NextGen POS system, Inception -Use case
Modeling - Relating Use cases – include, extend and generalization.
UNIT II 9
Elaboration - Domain Models - Finding conceptual classes and description classes –
Associations – Attributes – Domain model refinement – Finding conceptual class
hierarchies- Aggregation and Composition- UML activity diagrams and modeling
UNIT III 9
System sequence diagrams - Relationship between sequence diagrams and use cases
Logical architecture and UML package diagram – Logical architecture refinement - UML
class diagrams - UML interaction diagrams
UNIT IV 9
GRASP: Designing objects with responsibilities – Creator – Information expert – Low
Coupling –Controller – High Cohesion – Designing for visibility - Applying GoF design
patterns – adapter, singleton, factory and observer patterns.
UNIT V 9
UML state diagrams and modeling - Operation contracts- Mapping design to code -UML
deployment and component diagrams
TOTAL: 45 PERIODS
TEXT BOOK :
1.Craig Larman,"Applying UML and Patterns: An Introduction to object-oriented
Analysis and Design and iterative development”, Third Edition, Pearson Education,
2005
REFERENCES:
1. Mike O’Docherty, “Object-Oriented Analysis & Design: Understanding System
Development with UML 2.0”, John Wiley & Sons, 2005.
2. James W- Cooper, Addison-Wesley, “Java Design Patterns – A Tutorial”, 2000.
3. Micheal Blaha, James Rambaugh, “Object-Oriented Modeling and Design with UML”,
Second Edition, Prentice Hall of India Private Limited, 2007
4. Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides,“Design patterns:
Elements of Reusable object-oriented software”, Addison-Wesley, 1995.
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