Bresenham’s algorithm for circle and c program coding
BRESENHAM’S ALGORITHM
AIM :
To implement the Bresenham’s algorithm for circle using a c coding.
CIRCLE :
ALGORITHM :
Step 1 : Start.
Step 2 : Initialize the graphics header files and functions.
Step 3 : Declare the required variables and functions.
Step 4 : Get the co-ordinates and radius of the circle.
Step 5 : Draw the circle using the algorithm.
Step 6 : Display the output.
Step 7 : stop.
PROGRAM :
#include "stdio.h"
#include "conio.h"
#include "math.h"
#include "graphics.h"
main()
{
int gd=DETECT,gm;
int xcenter,ycenter,radius;
int p,x,y;
initgraph(&gd,&gm,"c:\\tc\\bgi");
x=0;
printf("Enter The Radius Value:\n");
scanf("%d",&radius);
y=radius;
printf("Enter The xcenter and ycenter Values:\n");
scanf("%d%d",&xcenter,&ycenter);
plotpoints(xcenter,ycenter,x,y);
p=1-radius;
while(x<y)
{ if(p<0)
x=x+1;
else
{
x=x+1;
y=y-1;
}
if(p<0)
p=p+2*x+1;
else
p=p+2*(x-y)+1;
plotpoints(xcenter,ycenter,x,y);
}
getch();
return(0);
}
int plotpoints(int xcenter,int ycenter,int x,int y)
{
putpixel(xcenter+x,ycenter+y,1);
putpixel(xcenter-x,ycenter+y,1);
putpixel(xcenter+x,ycenter-y,1);
putpixel(xcenter-x,ycenter-y,1);
putpixel(xcenter+y,ycenter+x,1);
putpixel(xcenter-y,ycenter+x,1);
putpixel(xcenter+y,ycenter-x,1);
}
OUTPUT :
Enter The Radius Value : 80
Enter The xcenter and ycenter Values : 230 260
RESULT:
The Bresenham’s algorithm for circle was executed and verified
successfully.
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